How to - 2D Games in Blitz (Inc Blitz 3D)(SL)

Blitz3D - A fast games creation package, includes a CD full of extras, Hundreds of examples, tutorials, games and samples all complete with source.

Version:

1.80

Price:

$99.99 (USD)

Platform:

Windows All Versions

How to - 2D Games in Blitz (Inc Blitz 3D)(SL) Download

Description of How to - 2D Games in Blitz (Inc Blitz 3D)(SL):

Book/CD plus Full Boxed Version of Blitz 3D. Includes 30 day trial download of Blitz 3D at time of purchase so you can get started before the full version arrives in the post!
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"Learn to Program 2D Games in Blitz Basic" is a comprehensive guide to creating 2D games with Blitz Basic.

An accompanying CD contains all the example programs referenced througout the book, which can be loaded directly into the Blitz IDE, and compiled and run with ease. A further CD contains the latest full version of Blitz 3D which fully supports the Blitz Basic 2D command set, together with hundreds of sample programs, additional tutorials and games written by well-established Blitz Basic programmers. Once you have learned your way around the 2D command set, why not explore the extensive 3D command set, and apply your new-found knowledge to create stunning three-dimensional games?

Aimed at beginners and advanced users alike, "Learn to Program 2D Games in Blitz Basic" start with the roots of game development, and continues to explore the ins-and-outs of the Blitz Basic development language, including arrays, data types, data banks, graphics, sound and music, and user input. Advanced topics such as sprite collision, scrolling, particle effects, pathfinding and z-ordering are also extensively documented.

Topics covered in-depth include:

; Program Control Statements; Understanding and Using Arrays; Understanding and Using Data Types; Functions and Libraries; File Manipulation; Graphics and Sprites; Animation Techniques; Collision Detection; Input Handling; Sound and Music; Timers; Z-Ordering; Tiled/Scrolling Backgrounds; Waypoint Path-Finding; Particles and Explosions; Multi-Player Networking; ...plus many more!

The book's 27 chapters conclude with the creation of a multi-player network space game, using all the knowledge you've gained from the previous chapters. "Learn to Program 2D Games in Blitz Basic" provides a good source of reference material which will give you the knowledge to quickly and easily create your own games with Blitz Basic!



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